- AbsoluteSpeed (Changed)
- Property 'steadyState' created.
- Action (Changed, annotations only)
- Property 'globalAction'. Annotation changed.
-
- New Value
- The GlobalAction to be executed when the enclosing Action is started.
- From 1.1.0
- The GlobalAction to be executed when the enclosing Action is startedis started.
- AssignControllerAction (Changed)
- Property 'activateLateral' created.
- Property 'activateLongitudinal' created.
- Clothoid (Changed)
- Annotation changed
-
- New Value
- A shape of the trajectory of an entity. A clothoid is a curve whose curvature changes linearly with its curve length. If curvaturePrime is 0, then the resulting trajectory is a circular arc. If curvaturePrime is 0 and additionally curvature is 0, then the resulting trajectory is a line.
- From 1.1.0
- A shape of the trajectory of an entity. A clothoid is a curve whose curvature changes linearly with its curve length.
- Property 'curvaturePrime' created.
- Property 'curvature'. Annotation changed.
-
- New Value
- Start curvature of clothoid.Unit: 1/m;Range ]-inf..inf[.
- From 1.1.0
- Start curvature of clothoid.
- Property 'curvatureDot'. Lower cardinality changed.
- Property 'curvatureDot'. Stereotype <<deprecated>> applied.
- Property 'length'. Annotation changed.
-
- New Value
- Length of clothoid.Unit: m;Range ]0..inf[.
- From 1.1.0
- Length of clothoid.
- Property 'position'. Annotation changed.
-
- New Value
- Start position of a clothoid. If in the start position for an orientation dimension no value is provided, then a default of 0 is assumed.
- From 1.1.0
- Start position of a clothoid.
- Condition (Changed, annotations only)
- Property 'conditionEdge'. Annotation changed.
-
- New Value
- Specifies the edge when the condition is evaluated to true (rising, falling, risingOrFalling, none).
- From 1.1.0
- Specifies the edge when the condition is evaluated to true (rising, falling, any).
- ControllerAction (Changed)
- Property 'activateControllerAction' created.
- Property 'assignControllerAction'. Lower cardinality changed.
- Property 'overrideControllerValueAction'. Lower cardinality changed.
- CustomCommandAction (Changed, annotations only)
- Annotation changed
-
- New Value
- Used to activate a custom action native to the specific user environment. By using this action, the executability of the scenario will be dependent on a specific user environment.
- From 1.1.0
- Used to activate a custom action native to the specific user environment
- Deterministic (Created)
- DeterministicMultiParameterDistribution (Created)
- DeterministicMultiParameterDistributionType (Created)
- DeterministicParameterDistribution (Created)
- DeterministicSingleParameterDistribution (Created)
- DeterministicSingleParameterDistributionType (Created)
- DistanceCondition (Changed)
- Annotation changed
-
- New Value
- The current distance between an entity and a position is compared to a given distance (less, greater, equal). Several additional parameters like free space etc. can be defined. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
- From 1.1.0
- The current distance between an entity and a reference entity is compared to a given distance (less, greater, equal). Several additional parameters like free space etc. can be defined.
- Property 'coordinateSystem' created.
- Property 'relativeDistanceType' created.
- Property 'alongRoute'. Lower cardinality changed.
- Property 'alongRoute'. Stereotype <<deprecated>> applied.
- Property 'value'. Annotation changed.
-
- New Value
- The distance value. Unit: m; Range: [0..inf[.
- From 1.1.0
- The distance value. Unit: s; Range: [0..inf[.
- DistributionDefinition (Created)
- DistributionRange (Created)
- DistributionSet (Created)
- DistributionSetElement (Created)
- DynamicConstraints (Changed, annotations only)
- Property 'maxAcceleration'. Annotation changed.
-
- New Value
- Maximum acceleration the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
- From 1.1.0
- Maximum acceleration the distance controller is allowed to use for keeping the distance. Unit: m/s2; Range: [0..inf[.
- Property 'maxDeceleration'. Annotation changed.
-
- New Value
- Maximum deceleration the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
- From 1.1.0
- Maximum deceleration the distance controller is allowed to use for keeping the distance. Unit: m/s2; Range: [0..inf[.
- Property 'maxSpeed'. Annotation changed.
-
- New Value
- Maximum speed the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s; Range: [0..inf[.
- From 1.1.0
- Maximum speed the distance controller is allowed to use for keeping the distance. Unit: m/s; Range: [0..inf[.
- EntityObject (Changed)
- Property 'externalObjectReference' created.
- Environment (Changed)
- Annotation changed
-
- New Value
- Defines the environment conditions of a scenario, e.g. time of day, weather and road condition. If one of the conditions is missing it means that it doesn't change.
- From 1.1.0
- Defines the environment conditions of a scenario, e.g. time of day, weather and road condition.
- Property 'timeOfDay'. Lower cardinality changed.
- Property 'weather'. Lower cardinality changed.
- Property 'roadCondition'. Lower cardinality changed.
- Event (Changed)
- Property 'startTrigger'. Lower cardinality changed.
- Property 'startTrigger'. Annotation changed.
-
- New Value
- Actions are executed as soon as the start trigger fires. This point in time represents the start of the event. If this optional field is missing, the event starts as soon as the start trigger of the enclosing act starts.
- From 1.1.0
- Actions are executed as soon as the start trigger fires. This point in time represents the start of the event.
- ExternalObjectReference (Created)
- FileHeader (Changed)
- Property 'license' created.
- FollowTrajectoryAction (Changed)
- Annotation changed
-
- New Value
- Controls an entity to follow a trajectory using vertices, timings (optionally) and a corresponding interpolation strategy. The trajectory can be instantiated from a catalog type, or defined within this declaration. Use trajectoryRef to define a trajectory.
- From 1.1.0
- Controls an entity to follow a trajectory using vertices, timings (optionally) and a corresponding interpolation strategy. The trajectory can be instantiated from a catalog type, or defined within this declaration.
- Property 'initialDistanceOffset' created.
- Property 'trajectoryRef' created.
- Property 'trajectory'. Annotation changed.
-
- New Value
- Trajectory definition. Must not be used when catalogReference or trajectoryRef is set.
- From 1.1.0
- Trajectory definition.
- Property 'trajectory'. Stereotype <<deprecated>> applied.
- Property 'catalogReference'. Annotation changed.
-
- New Value
- A reference to the trajectory type in a catalog. Must not be used when trajectory or trajectoryRef is set.
- From 1.1.0
- A reference to the trajectory type in a catalog.
- Property 'catalogReference'. Stereotype <<deprecated>> applied.
- GeoPosition (Created)
- Histogram (Created)
- HistogramBin (Created)
- LaneChangeAction (Changed, annotations only)
- Annotation changed
-
- New Value
- This action describes the transition between an entity's current lane and its target lane. The target lane may be given in absolute or relative terms. The dynamics of the transition may be given either by providing the time or the distance required for performing the transition. Time and distance are measured between the start position and the end position of the action. The transition starts at the current lane position, including the current lane offset and ends at the target lane position, optionally including a targetLaneOffset. If no targetLaneOffset is specified, it shall be zero after completing the action, so that any previous offset is not taken into account.
- From 1.1.0
- This action describes the transition between an entity's current lane and its target lane. The target lane may be given in absolute or relative terms. The dynamics of the transition may be given either by providing the time or the distance required for performing the transition. Time and distance are measured between the start position and the end position of the action.. The transition starts at the current lane position, including the current lane offset and ends at the target lane position, optionally including a targetLaneOffset.
- Property 'targetLaneOffset'. Annotation changed.
-
- New Value
- Lane offset to be reached at the target lane; the action will end there. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- Lane offset to be reached at the target lane; the action will end there. Unit: m.
- Property 'laneChangeTarget'. Annotation changed.
-
- New Value
- Target lane of lane change action.
- From 1.1.0
- Direction of lane change action.
- LaneOffsetAction (Changed, annotations only)
- Annotation changed
-
- New Value
- This action describes the transition to a defined lane offset of an entity. The lane offset will be kept if the action is set as continuous. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
- From 1.1.0
- This action describes a continuously kept lane offset of an entity and its initial transition to the new lane offset. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
- Property 'continuous'. Annotation changed.
-
- New Value
- If false, the action ends when the target lane-offset is reached. If true it does not end but has to be stopped.
- From 1.1.0
- If false, the action ends when the target lane is reached. If true it does not end but has to be stopped.
- LaneOffsetActionDynamics (Changed, annotations only)
- Annotation changed
-
- New Value
- Defines shape and lateral acceleration which are used to do the lane offset action.
- From 1.1.0
- Defines shape, duration and lateral acceleration which are used to do the lane offset action.
- Property 'maxLateralAcc'. Annotation changed.
-
- New Value
- Maximum lateral acceleration used to initially reach and afterwards keep the lane offset. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
- From 1.1.0
- Maximum lateral acceleration used to initially reach and afterwards keep the lane offset. Unit: m/s2; Range: [0..inf[.
- LaneOffsetTarget (Changed, annotations only)
- Annotation changed
-
- New Value
- Defines the target lane offset of the LaneOffsetAction.
- From 1.1.0
- Defines the target lane of the LaneOffsetAction.
- LanePosition (Changed, annotations only)
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the referenced road's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the referenced road's s and t coordinates.
- LateralAction (Changed, annotations only)
- Property 'laneOffsetAction'. Annotation changed.
-
- New Value
- This action defines a transition to a defined lane offset.
- From 1.1.0
- Action defining a continuously kept lane offset.
- Property 'lateralDistanceAction'. Annotation changed.
-
- New Value
- This action defines a transition to a lateral distance to a referenced entity.
- From 1.1.0
- Action defining a continuously kept lateral distance to a specific entity.
- LateralDistanceAction (Changed)
- Property 'coordinateSystem' created.
- Property 'displacement' created.
- Property 'distance'. Annotation changed.
-
- New Value
- Lateral distance value. Missing value is interpreted as 0. Unit: m; Range: [0..inf[.
- From 1.1.0
- Lateral distance value. Unit: m; Range: [0..inf[.
- License (Created)
- LongitudinalAction (Changed, annotations only)
- Property 'longitudinalDistanceAction'. Annotation changed.
-
- New Value
- This action defines a transition to a defined longitudinal distance to a referenced entity.
- From 1.1.0
- This Action defines a continuously kept longitudinal distance to a specific entity.
- LongitudinalDistanceAction (Changed)
- Annotation changed
-
- New Value
- This action activates a controller for the longitudinal behavior of an entity in a way that a given distance or time gap to the reference entity is maintained.
- From 1.1.0
- This action activates a controller for the longitudinal behavior of an entity in a way that a given distance or time gap to the reference entity is maintained. The dynamic behavior of the controller may be limited by parameters. Choosing a non-limited dynamic behavior represents a rigid time or distance connection between actor and object.
- Property 'coordinateSystem' created.
- Property 'displacement' created.
- MiscObject (Changed)
- Property 'model3d' created.
- NormalDistribution (Created)
- Nurbs (Changed, annotations only)
- Property 'controlPoints'. Annotation changed.
-
- New Value
- Control point vector of the NURBS trajectory. The number of control points must be greater or equal to the order of the curve. It's an ordered list, therefore the first control point determines the start of the trajectory and the last control point determines the end of the trajectory.
- From 1.1.0
- Control point vector of the NURBS trajectory. The number of control points must be greater or equal to the order of the curve.
- OpenScenarioCategory (Changed)
- Property 'parameterValueDistributionDefinition' created.
- Orientation (Changed, annotations only)
- Property 'h'. Annotation changed.
-
- New Value
- Heading angle. Missing h value is interpreted as 0. Unit: rad.
- From 1.1.0
- Heading angle. Unit: rad;.
- Property 'p'. Annotation changed.
-
- New Value
- Pitch angle. Missing p value is interpreted as 0. Unit: rad.
- From 1.1.0
- Pitch angle. Unit: rad;.
- Property 'r'. Annotation changed.
-
- New Value
- Roll angle. Missing r value is interpreted as 0. Unit: rad.
- From 1.1.0
- Roll angle. Unit: rad;.
- Property 'type'. Annotation changed.
-
- New Value
- Relative or absolute definition. Missing type value is interpreted as absolute.
- From 1.1.0
- Relative or absolute definition.
- OverrideControllerValueAction (Changed)
- Property 'throttle'. Lower cardinality changed.
- Property 'brake'. Lower cardinality changed.
- Property 'clutch'. Lower cardinality changed.
- Property 'parkingBrake'. Lower cardinality changed.
- Property 'steeringWheel'. Lower cardinality changed.
- Property 'gear'. Lower cardinality changed.
- ParameterAssignment (Changed, annotations only)
- Annotation changed
-
- New Value
- Assignment of a value to a named parameter. It is either used when importing types of vehicles, controllers etc. from a catalog during startup of a simulator. It is also used when generating concrete scenarios from logical scenarios with ParameterValueSets during runtime of a scenario generator.
- From 1.1.0
- Assignment of a value to a named parameter during runtime. This assignment is used when importing types of vehicles, controllers etc. from a catalog.
- Property 'parameterRef'. Annotation changed.
-
- New Value
- Name of the parameter that must be declared in the catalog (when used in CatalogReference) or in the global ParameterDeclaration of the scenario (when used in ParameterValueSet).
- From 1.1.0
- Name of the parameter that must be declared in the catalog.
- ParameterDeclaration (Changed)
- Property 'constraintGroups' created.
- ParameterValueDistribution (Created)
- ParameterValueDistributionDefinition (Created)
- ParameterValueSet (Created)
- Pedestrian (Changed)
- Property 'model3d' created.
- Property 'mass'. Annotation changed.
-
- New Value
- The mass of a pedestrian in kg. Unit: kg; Range [0...inf[.
- From 1.1.0
- The mass of a pedestrian in kg.
- Property 'model'. Lower cardinality changed.
- Property 'model'. Stereotype <<deprecated>> applied.
- PoissonDistribution (Created)
- Position (Changed)
- Property 'geoPosition' created.
- Property 'trajectoryPosition' created.
- Property 'relativeWorldPosition'. Annotation changed.
-
- New Value
- Position is given relative to an entity, expressed in world coordinates.
- From 1.1.0
- Position is given relative to a world position.
- PositionInLaneCoordinates (Changed, annotations only)
- Property 'laneOffset'. Annotation changed.
-
- New Value
- Lateral offset (relative to the lane centerline) of the actual position. If omitted, the lane offset is interpreted as 0. Unit: m.
- From 1.1.0
- Lateral offset (relative to the lane centerline) of the actual position. Unit: m.
- PositionInRoadCoordinates (Changed, annotations only)
- Property 'pathS'. Annotation changed.
-
- New Value
- Position in s coordinates along the reference line of the route.
- From 1.1.0
- Position in s coordinates along the reference line of the road.
- Property 't'. Annotation changed.
-
- New Value
- Position in t coordinates orthogonal to the reference line of the route.
- From 1.1.0
- Position in t coordinates orthogonal to the reference line of the road.
- Precipitation (Changed)
- Property 'precipitationIntensity' created.
- Property 'intensity'. Lower cardinality changed.
- Property 'intensity'. Stereotype <<deprecated>> applied.
- PrivateAction (Changed)
- Property 'activateControllerAction'. Stereotype <<deprecated>> applied.
- ProbabilityDistributionSet (Created)
- ProbabilityDistributionSetElement (Created)
- Range (Created)
- RelativeDistanceCondition (Changed)
- Property 'coordinateSystem' created.
- Property 'relativeDistanceType'. Annotation changed.
-
- New Value
- Definition of the coordinate system dimension(s) to be used for calculating distances.
- From 1.1.0
- The domain the distance is calculated in.
- RelativeLanePosition (Changed)
- Annotation changed
-
- New Value
- Defines a position derived from relative lane coordinates (dLane, ds / dsLane and offset) to a reference entity.
Where ds is provided, the position is computed by the following process:
- Find the closest road reference line point to the reference entity. Travel the road reference line difference ds from the position of the reference entity.
- Find the target lane by adding dLane to that of the reference entity and the intersection of the road reference line's normal with its center lane.
- Apply offset as a lateral offset.
Alternatively where dsLane is provided, the following process is used:
- Find the closest lane center line point to the reference entity. Travel the lane center line difference dsLane from the position of the reference entity in the direction the reference entity is facing.
- Find the target lane by adding dLane to that of the reference entity's and the intersection of the source lane's center lane normal with its center lane.
- Apply offset as a lateral offset.
- From 1.1.0
- Defines a position derived from relative lane coordinates (dLane, ds and offset) to a reference entity.
- Property 'dsLane' created.
- Property 'ds'. Lower cardinality changed.
- Property 'ds'. Annotation changed.
-
- New Value
- Relative ds to the s of reference entity. Mutually exclusive with dsLane. Unit: m.
- From 1.1.0
- Relative ds to the s of reference entity.
- Property 'offset'. Annotation changed.
-
- New Value
- Lateral offset to the target lane. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- Lateral offset to the taqrget lane. Unit: m; Range: ]-inf..inf[
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the referenced lane's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the referenced lane's s and t coordinates.
- RelativeObjectPosition (Changed, annotations only)
- Property 'dz'. Annotation changed.
-
- New Value
- Relative position in the z axis, using the coordinate system of the reference entity. Missing value is interpreted as 0.
- From 1.1.0
- Relative position in the z axis, using the coordinate system of the reference entity.
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the orientation of the reference entity. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the orientation of the reference entity.
- RelativeSpeedToMaster (Changed)
- Property 'steadyState' created.
- RelativeWorldPosition (Changed, annotations only)
- Annotation changed
-
- New Value
- Position defined in terms of delta x, y, (z) relative to a reference entity's position in world coordinate space. Optionally, an orientation can be defined in either absolute or relative values.
- From 1.1.0
- Position defined in terms of delta x, y, (z) relative to a reference entity's position. Optionally, an orientation can be defined in either absolute or relative values.
- Property 'dx'. Annotation changed.
-
- New Value
- Relative x coordinate in the world coordinate system. Unit: m.
- From 1.1.0
- Relative x coordinate in the world coordinate system.
- Property 'dy'. Annotation changed.
-
- New Value
- Relative y coordinate in the world coordinate system. Unit: m.
- From 1.1.0
- Relative y coordinate in the world coordinate system.
- Property 'dz'. Annotation changed.
-
- New Value
- Relative z coordinate in the world coordinate system. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- Relative z coordinate in the world coordinate system.
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the reference entity's orientation. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the reference entity's orientation.
- RoadNetwork (Changed)
- Property 'usedArea' created.
- RoadPosition (Changed, annotations only)
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the referenced road's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the referenced road's s and t coordinates.
- RoutePosition (Changed, annotations only)
- Property 'routeRef'. Annotation changed.
-
- New Value
- Either a route definition or a catalog reference to the route the position is calculated from.
- From 1.1.0
- Reference to the route the position is calculated from.
- Property 'orientation'. Annotation changed.
-
- New Value
- Orientation. The relative reference context refers to the referenced road's s and t coordinates, to the current lane's s and t coordinates or to the orientation of the reference entity. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
- From 1.1.0
- Orientation. The relative reference context refers to the referenced road's s and t coordinates, to the current lane's s and t coordinates or to the orientation of the reference entity.
- SteadyState (Created)
- Stochastic (Created)
- StochasticDistribution (Created)
- StochasticDistributionType (Created)
- SynchronizeAction (Changed)
- Property 'targetTolerance' created.
- Property 'targetToleranceMaster' created.
- TargetDistanceSteadyState (Created)
- TargetTimeSteadyState (Created)
- TimeHeadwayCondition (Changed)
- Annotation changed
-
- New Value
- Condition based on the headway time between a triggering entity and a reference entity. The reference entity is assumed to be leading/ahead, so the triggering entity is trailing. TimeHeadway is calculated similar to TimeToCollision (distance divided by relative speed, no acceleration) with the following exception: For the relative speed only the speed of the triggering entity is considered but not the speed of the reference entity. This is because it doesn't matter where the reference entity moves, only the time it takes for the triggering entity to reach the current position of the reference entity is calculated. The logical operator used for comparison is defined by the rule attribute. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
- From 1.1.0
- Condition based on the headway time between a triggering entity/entities and a reference entity. The logical operator used for comparison is defined by the rule attribute.
- Property 'coordinateSystem' created.
- Property 'relativeDistanceType' created.
- Property 'alongRoute'. Lower cardinality changed.
- Property 'alongRoute'. Stereotype <<deprecated>> applied.
- TimeToCollisionCondition (Changed)
- Annotation changed
-
- New Value
- The currently predicted time to collision of a triggering entity/entities and either a reference entity or an explicit position is compared to a given time value. Time to collision is calculated as the distance divided by the relative speed. Acceleration of entities is not taken into consideration. For the relative speed calculation the same coordinate system and relative distance type applies as for the distance calculation. If the relative speed is negative, which means the entity is moving away from the position / the entities are moving away from each other, then the time to collision cannot be predicted and the condition evaluates to false. The logical operator for comparison is defined by the rule attribute. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
- From 1.1.0
- The currently predicted time to collision of a triggering entity/entities and either a reference entity’s position or an explicit position is compared to a given time value. The logical operator for comparison is defined by the rule attribute.
- Property 'coordinateSystem' created.
- Property 'relativeDistanceType' created.
- Property 'alongRoute'. Lower cardinality changed.
- Property 'alongRoute'. Annotation changed.
-
- New Value
- True: routing is taken into account, e.g. turns will increase distance. False: straight line distance is used. This value is ignored if "coordinateSystem" or "relativeDistanceType" is set.
- From 1.1.0
- True: routing is taken into account, e.g. turns will increase distance. False: straight line distance is used.
- Property 'alongRoute'. Stereotype <<deprecated>> applied.
- TrafficAction (Changed)
- Property 'trafficName' created.
- Property 'trafficStopAction' created.
- TrafficSinkAction (Changed, annotations only)
- Property 'rate'. Annotation changed.
-
- New Value
- Defines the rate on which vehicles disappear at the sinks location. If omitted, rate is interpreted as 'inf'. Unit: vehicles/s Range: [0..inf[.
- From 1.1.0
- Defines the rate on which vehicles disappear at the sinks location. Unit: vehicles/s Range: [0..inf[.
- TrafficStopAction (Created)
- TrajectoryFollowingMode (Changed, annotations only)
- Property 'followingMode'. Annotation changed.
-
- New Value
- Defines the (lateral) trajectory following behavior of the actor: Mode 'position' forces the actor to strictly adhere to the trajectory. In contrast, mode 'follow' hands over control to the actor. In this mode, the actor tries to follow the trajectory as best as he can. This may be restricted by dynamics constraints and/or control loop implementation. In mode 'follow' the resulting path of the entity is not guaranteed to be identical for every simulation environment.
- From 1.1.0
- Defines (lateral) trajectory following behavior of the actor: Mode 'position' forces the actor to strictly adhere to the trajectory. In contrast, mode 'follow' hands over control to the actor. In this mode, the actor tries to follow the trajectory as best as he can. This may be restricted by dynamics constraints and/or control loop implementation.
- TrajectoryPosition (Created)
- TrajectoryRef (Created)
- UniformDistribution (Created)
- UsedArea (Created)
- UserDefinedDistribution (Created)
- ValueConstraint (Created)
- ValueConstraintGroup (Created)
- ValueSetDistribution (Created)
- Vehicle (Changed)
- Property 'mass' created.
- Property 'model3d' created.
- Vertex (Changed)
- Property 'time'. Lower cardinality changed.
- Weather (Changed)
- Annotation changed
-
- New Value
- Defines the weather conditions in terms of light, fog, precipitation, cloud, temperature and atmospheric pressure states. If one of the conditions is missing it means that it doesn't change.
- From 1.1.0
- Defines the weather conditions in terms of light, fog, precipitation and cloud states.
- Property 'atmosphericPressure' created.
- Property 'temperature' created.
- Property 'wind' created.
- Property 'cloudState'. Lower cardinality changed.
- Property 'sun'. Lower cardinality changed.
- Property 'fog'. Lower cardinality changed.
- Property 'precipitation'. Lower cardinality changed.
- Wind (Created)
- WorldPosition (Changed, annotations only)
- Property 'h'. Annotation changed.
-
- New Value
- The heading angle of the object, defining a mathematically positive rotation about the z-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
- From 1.1.0
- The heading angle of the object, defining a mathematically positive rotation about the z-axis (see ISO 8855:2011).
- Property 'p'. Annotation changed.
-
- New Value
- The pitch angle of the object, defining a mathematically positive rotation about the y-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
- From 1.1.0
- The pitch angle of the object, defining a mathematically positive rotation about the y-axis (see ISO 8855:2011).
- Property 'r'. Annotation changed.
-
- New Value
- The roll angle of the object, defining a mathematically positive rotation about the x-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
- From 1.1.0
- The roll angle of the object, defining a mathematically positive rotation about the x-axis (see ISO 8855:2011).
- Property 'x'. Annotation changed.
-
- New Value
- The x coordinate value. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- The x coordinate value.
- Property 'y'. Annotation changed.
-
- New Value
- The y coordinate value. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- The y coordinate value.
- Property 'z'. Annotation changed.
-
- New Value
- The z coordinate value. Missing value is interpreted as 0. Unit: m.
- From 1.1.0
- The z coordinate value.
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