Meta
UML Version: 1.2
Date: 2022-03-24
XSD 1.2 Documentation
Changes from Version 1.2 compared to version 1.1
Changes from Version 1.1 compared to version 1.0

All Classes
  AbsoluteSpeed
  AbsoluteTargetLane
  AbsoluteTargetLaneOffset
  AbsoluteTargetSpeed
  AccelerationCondition
  AcquirePositionAction
  Act
  Action
  ActivateControllerAction
  Actors
  AddEntityAction
  AnimationAction
  AnimationFile
  AnimationState
  AnimationType
  AppearanceAction
  AssignControllerAction
  AssignRouteAction
  AutomaticGear
  Axle
  Axles
  BoundingBox
  Brake
  BrakeInput
  ByEntityCondition
  ByObjectType
  ByType
  ByValueCondition
  Catalog
  CatalogDefinition
  CatalogLocations
  CatalogReference
  Center
  CentralSwarmObject
  Clothoid
  CollisionCondition
  Color
  ColorCmyk
  ColorRgb
  ComponentAnimation
  Condition
  ConditionGroup
  ControlPoint
  Controller
  ControllerAction
  ControllerCatalogLocation
  ControllerDistribution
  ControllerDistributionEntry
  CustomCommandAction
  CustomContent
  DeleteEntityAction
  Deterministic
  DeterministicMultiParameterDistribution
  DeterministicMultiParameterDistributionType
  DeterministicParameterDistribution
  DeterministicSingleParameterDistribution
  DeterministicSingleParameterDistributionType
  Dimensions
  DirectionOfTravelDistribution
  Directory
  DistanceCondition
  DistributionDefinition
  DistributionRange
  DistributionSet
  DistributionSetElement
  DomeImage
  DynamicConstraints
  EndOfRoadCondition
  Entities
  EntityAction
  EntityCondition
  EntityObject
  EntityRef
  EntitySelection
  Environment
  EnvironmentAction
  EnvironmentCatalogLocation
  Event
  ExternalObjectReference
  File
  FileHeader
  FinalSpeed
  Fog
  FollowTrajectoryAction
  Gear
  GeoPosition
  GlobalAction
  Histogram
  HistogramBin
  InRoutePosition
  InfrastructureAction
  Init
  InitActions
  Knot
  LaneChangeAction
  LaneChangeTarget
  LaneOffsetAction
  LaneOffsetActionDynamics
  LaneOffsetTarget
  LanePosition
  LateralAction
  LateralDistanceAction
  License
  LightState
  LightStateAction
  LightType
  LongitudinalAction
  LongitudinalDistanceAction
  Maneuver
  ManeuverCatalogLocation
  ManeuverGroup
  ManualGear
  MiscObject
  MiscObjectCatalogLocation
D ModifyRule
  None
  NormalDistribution
  Nurbs
  ObjectController
  OffroadCondition
  OpenScenario
  OpenScenarioCategory
  Orientation
  OverrideBrakeAction
  OverrideClutchAction
  OverrideControllerValueAction
  OverrideGearAction
  OverrideParkingBrakeAction
  OverrideSteeringWheelAction
  OverrideThrottleAction
D ParameterAction
D ParameterAddValueRule
  ParameterAssignment
  ParameterCondition
  ParameterDeclaration
D ParameterModifyAction
D ParameterMultiplyByValueRule
D ParameterSetAction
  ParameterValueDistribution
  ParameterValueDistributionDefinition
  ParameterValueSet
  Pedestrian
  PedestrianAnimation
  PedestrianCatalogLocation
  PedestrianGesture
  Performance
  Phase
  PoissonDistribution
  Polyline
  Position
  PositionInLaneCoordinates
  PositionInRoadCoordinates
  PositionOfCurrentEntity
  Precipitation
  Private
  PrivateAction
  ProbabilityDistributionSet
  ProbabilityDistributionSetElement
  Properties
  Property
  Range
D ReachPositionCondition
  RelativeClearanceCondition
  RelativeDistanceCondition
  RelativeLanePosition
  RelativeLaneRange
  RelativeObjectPosition
  RelativeRoadPosition
  RelativeSpeedCondition
  RelativeSpeedToMaster
  RelativeTargetLane
  RelativeTargetLaneOffset
  RelativeTargetSpeed
  RelativeWorldPosition
  RoadCondition
  RoadNetwork
  RoadPosition
  Route
  RouteCatalogLocation
  RoutePosition
  RouteRef
  RoutingAction
  ScenarioDefinition
  ScenarioObject
  SelectedEntities
  SensorReference
  SensorReferenceSet
  Shape
  SimulationTimeCondition
  SpeedAction
  SpeedActionTarget
  SpeedCondition
  SpeedProfileAction
  SpeedProfileEntry
  StandStillCondition
  SteadyState
  Stochastic
  StochasticDistribution
  StochasticDistributionType
  Story
  Storyboard
  StoryboardElementStateCondition
  Sun
  SynchronizeAction
  TargetDistanceSteadyState
  TargetTimeSteadyState
  TeleportAction
  TimeHeadwayCondition
  TimeOfDay
  TimeOfDayCondition
  TimeReference
  TimeToCollisionCondition
  TimeToCollisionConditionTarget
  Timing
  TrafficAction
  TrafficDefinition
  TrafficSignalAction
  TrafficSignalCondition
  TrafficSignalController
  TrafficSignalControllerAction
  TrafficSignalControllerCondition
  TrafficSignalGroupState
  TrafficSignalState
  TrafficSignalStateAction
  TrafficSinkAction
  TrafficSourceAction
  TrafficStopAction
  TrafficSwarmAction
  Trajectory
  TrajectoryCatalogLocation
  TrajectoryFollowingMode
  TrajectoryPosition
  TrajectoryRef
  TransitionDynamics
  TraveledDistanceCondition
  Trigger
  TriggeringEntities
  UniformDistribution
  UsedArea
  UserDefinedAction
  UserDefinedAnimation
  UserDefinedComponent
  UserDefinedDistribution
  UserDefinedLight
  UserDefinedValueCondition
  ValueConstraint
  ValueConstraintGroup
  ValueSetDistribution
  VariableAction
  VariableAddValueRule
  VariableCondition
  VariableDeclaration
  VariableModifyAction
  VariableModifyRule
  VariableMultiplyByValueRule
  VariableSetAction
  Vehicle
  VehicleCatalogLocation
  VehicleCategoryDistribution
  VehicleCategoryDistributionEntry
  VehicleComponent
  VehicleLight
  VehicleRoleDistribution
  VehicleRoleDistributionEntry
  Vertex
  VisibilityAction
  Waypoint
  Weather
  Wind
  WorldPosition

All Enumerations
  AutomaticGearType
D CloudState
  ColorType
  ConditionEdge
  ControllerType
  CoordinateSystem
  DirectionalDimension
  DynamicsDimension
  DynamicsShape
  FollowingMode
  FractionalCloudCover
  LateralDisplacement
  LightMode
  LongitudinalDisplacement
  MiscObjectCategory
  ObjectType
  ParameterType
  PedestrianCategory
  PedestrianGestureType
  PedestrianMotionType
  PrecipitationType
  Priority
  ReferenceContext
  RelativeDistanceType
  Role
  RouteStrategy
  RoutingAlgorithm
  Rule
  SpeedTargetValueType
  StoryboardElementState
  StoryboardElementType
  TriggeringEntitiesRule
  VehicleCategory
  VehicleComponentType
  VehicleLightType
  Wetness

All Interfaces
  CatalogElement
  Entity
  MotionControlAction
  SpawnedObject
  StoryboardElement

All Primitive Types
  Boolean
  DateTime
  Double
  Int
  String
  UnsignedInt
  UnsignedShort

Changes in version 1.1 compared to version 1.0

Changed Classes
  • AbsoluteSpeed (Changed)
    • Property 'steadyState' created.
  • Action (Changed, annotations only)
    • Property 'globalAction'. Annotation changed.
      • New Value
        The GlobalAction to be executed when the enclosing Action is started.
        From 1.1.0
        The GlobalAction to be executed when the enclosing Action is startedis started.
  • AssignControllerAction (Changed)
    • Property 'activateLateral' created.
    • Property 'activateLongitudinal' created.
  • Clothoid (Changed)
    • Annotation changed
      • New Value
        A shape of the trajectory of an entity. A clothoid is a curve whose curvature changes linearly with its curve length. If curvaturePrime is 0, then the resulting trajectory is a circular arc. If curvaturePrime is 0 and additionally curvature is 0, then the resulting trajectory is a line.
        From 1.1.0
        A shape of the trajectory of an entity. A clothoid is a curve whose curvature changes linearly with its curve length.
    • Property 'curvaturePrime' created.
    • Property 'curvature'. Annotation changed.
      • New Value
        Start curvature of clothoid.Unit: 1/m;Range ]-inf..inf[.
        From 1.1.0
        Start curvature of clothoid.
    • Property 'curvatureDot'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'curvatureDot'. Stereotype <<deprecated>> applied.
    • Property 'length'. Annotation changed.
      • New Value
        Length of clothoid.Unit: m;Range ]0..inf[.
        From 1.1.0
        Length of clothoid.
    • Property 'position'. Annotation changed.
      • New Value
        Start position of a clothoid. If in the start position for an orientation dimension no value is provided, then a default of 0 is assumed.
        From 1.1.0
        Start position of a clothoid.
  • Condition (Changed, annotations only)
    • Property 'conditionEdge'. Annotation changed.
      • New Value
        Specifies the edge when the condition is evaluated to true (rising, falling, risingOrFalling, none).
        From 1.1.0
        Specifies the edge when the condition is evaluated to true (rising, falling, any).
  • ControllerAction (Changed)
    • Property 'activateControllerAction' created.
    • Property 'assignControllerAction'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'overrideControllerValueAction'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
  • CustomCommandAction (Changed, annotations only)
    • Annotation changed
      • New Value
        Used to activate a custom action native to the specific user environment. By using this action, the executability of the scenario will be dependent on a specific user environment.
        From 1.1.0
        Used to activate a custom action native to the specific user environment
  • Deterministic (Created)
  • DeterministicMultiParameterDistribution (Created)
  • DeterministicMultiParameterDistributionType (Created)
  • DeterministicParameterDistribution (Created)
  • DeterministicSingleParameterDistribution (Created)
  • DeterministicSingleParameterDistributionType (Created)
  • DistanceCondition (Changed)
    • Annotation changed
      • New Value
        The current distance between an entity and a position is compared to a given distance (less, greater, equal). Several additional parameters like free space etc. can be defined. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
        From 1.1.0
        The current distance between an entity and a reference entity is compared to a given distance (less, greater, equal). Several additional parameters like free space etc. can be defined.
    • Property 'coordinateSystem' created.
    • Property 'relativeDistanceType' created.
    • Property 'alongRoute'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'alongRoute'. Stereotype <<deprecated>> applied.
    • Property 'value'. Annotation changed.
      • New Value
        The distance value. Unit: m; Range: [0..inf[.
        From 1.1.0
        The distance value. Unit: s; Range: [0..inf[.
  • DistributionDefinition (Created)
  • DistributionRange (Created)
  • DistributionSet (Created)
  • DistributionSetElement (Created)
  • DynamicConstraints (Changed, annotations only)
    • Property 'maxAcceleration'. Annotation changed.
      • New Value
        Maximum acceleration the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
        From 1.1.0
        Maximum acceleration the distance controller is allowed to use for keeping the distance. Unit: m/s2; Range: [0..inf[.
    • Property 'maxDeceleration'. Annotation changed.
      • New Value
        Maximum deceleration the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
        From 1.1.0
        Maximum deceleration the distance controller is allowed to use for keeping the distance. Unit: m/s2; Range: [0..inf[.
    • Property 'maxSpeed'. Annotation changed.
      • New Value
        Maximum speed the distance controller is allowed to use for keeping the distance. Missing value is interpreted as 'inf'. Unit: m/s; Range: [0..inf[.
        From 1.1.0
        Maximum speed the distance controller is allowed to use for keeping the distance. Unit: m/s; Range: [0..inf[.
  • EntityObject (Changed)
    • Property 'externalObjectReference' created.
  • Environment (Changed)
    • Annotation changed
      • New Value
        Defines the environment conditions of a scenario, e.g. time of day, weather and road condition. If one of the conditions is missing it means that it doesn't change.
        From 1.1.0
        Defines the environment conditions of a scenario, e.g. time of day, weather and road condition.
    • Property 'timeOfDay'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'weather'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'roadCondition'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
  • Event (Changed)
    • Property 'startTrigger'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'startTrigger'. Annotation changed.
      • New Value
        Actions are executed as soon as the start trigger fires. This point in time represents the start of the event. If this optional field is missing, the event starts as soon as the start trigger of the enclosing act starts.
        From 1.1.0
        Actions are executed as soon as the start trigger fires. This point in time represents the start of the event.
  • ExternalObjectReference (Created)
  • FileHeader (Changed)
    • Property 'license' created.
  • FollowTrajectoryAction (Changed)
    • Annotation changed
      • New Value
        Controls an entity to follow a trajectory using vertices, timings (optionally) and a corresponding interpolation strategy. The trajectory can be instantiated from a catalog type, or defined within this declaration. Use trajectoryRef to define a trajectory.
        From 1.1.0
        Controls an entity to follow a trajectory using vertices, timings (optionally) and a corresponding interpolation strategy. The trajectory can be instantiated from a catalog type, or defined within this declaration.
    • Property 'initialDistanceOffset' created.
    • Property 'trajectoryRef' created.
    • Property 'trajectory'. Annotation changed.
      • New Value
        Trajectory definition. Must not be used when catalogReference or trajectoryRef is set.
        From 1.1.0
        Trajectory definition.
    • Property 'trajectory'. Stereotype <<deprecated>> applied.
    • Property 'catalogReference'. Annotation changed.
      • New Value
        A reference to the trajectory type in a catalog. Must not be used when trajectory or trajectoryRef is set.
        From 1.1.0
        A reference to the trajectory type in a catalog.
    • Property 'catalogReference'. Stereotype <<deprecated>> applied.
  • GeoPosition (Created)
  • Histogram (Created)
  • HistogramBin (Created)
  • LaneChangeAction (Changed, annotations only)
    • Annotation changed
      • New Value
        This action describes the transition between an entity's current lane and its target lane. The target lane may be given in absolute or relative terms. The dynamics of the transition may be given either by providing the time or the distance required for performing the transition. Time and distance are measured between the start position and the end position of the action. The transition starts at the current lane position, including the current lane offset and ends at the target lane position, optionally including a targetLaneOffset. If no targetLaneOffset is specified, it shall be zero after completing the action, so that any previous offset is not taken into account.
        From 1.1.0
        This action describes the transition between an entity's current lane and its target lane. The target lane may be given in absolute or relative terms. The dynamics of the transition may be given either by providing the time or the distance required for performing the transition. Time and distance are measured between the start position and the end position of the action.. The transition starts at the current lane position, including the current lane offset and ends at the target lane position, optionally including a targetLaneOffset.
    • Property 'targetLaneOffset'. Annotation changed.
      • New Value
        Lane offset to be reached at the target lane; the action will end there. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        Lane offset to be reached at the target lane; the action will end there. Unit: m.
    • Property 'laneChangeTarget'. Annotation changed.
      • New Value
        Target lane of lane change action.
        From 1.1.0
        Direction of lane change action.
  • LaneOffsetAction (Changed, annotations only)
    • Annotation changed
      • New Value
        This action describes the transition to a defined lane offset of an entity. The lane offset will be kept if the action is set as continuous. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
        From 1.1.0
        This action describes a continuously kept lane offset of an entity and its initial transition to the new lane offset. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
    • Property 'continuous'. Annotation changed.
      • New Value
        If false, the action ends when the target lane-offset is reached. If true it does not end but has to be stopped.
        From 1.1.0
        If false, the action ends when the target lane is reached. If true it does not end but has to be stopped.
  • LaneOffsetActionDynamics (Changed, annotations only)
    • Annotation changed
      • New Value
        Defines shape and lateral acceleration which are used to do the lane offset action.
        From 1.1.0
        Defines shape, duration and lateral acceleration which are used to do the lane offset action.
    • Property 'maxLateralAcc'. Annotation changed.
      • New Value
        Maximum lateral acceleration used to initially reach and afterwards keep the lane offset. Missing value is interpreted as 'inf'. Unit: m/s2; Range: [0..inf[.
        From 1.1.0
        Maximum lateral acceleration used to initially reach and afterwards keep the lane offset. Unit: m/s2; Range: [0..inf[.
  • LaneOffsetTarget (Changed, annotations only)
    • Annotation changed
      • New Value
        Defines the target lane offset of the LaneOffsetAction.
        From 1.1.0
        Defines the target lane of the LaneOffsetAction.
  • LanePosition (Changed, annotations only)
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the referenced road's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the referenced road's s and t coordinates.
  • LateralAction (Changed, annotations only)
    • Property 'laneOffsetAction'. Annotation changed.
      • New Value
        This action defines a transition to a defined lane offset.
        From 1.1.0
        Action defining a continuously kept lane offset.
    • Property 'lateralDistanceAction'. Annotation changed.
      • New Value
        This action defines a transition to a lateral distance to a referenced entity.
        From 1.1.0
        Action defining a continuously kept lateral distance to a specific entity.
  • LateralDistanceAction (Changed)
    • Property 'coordinateSystem' created.
    • Property 'displacement' created.
    • Property 'distance'. Annotation changed.
      • New Value
        Lateral distance value. Missing value is interpreted as 0. Unit: m; Range: [0..inf[.
        From 1.1.0
        Lateral distance value. Unit: m; Range: [0..inf[.
  • License (Created)
  • LongitudinalAction (Changed, annotations only)
    • Property 'longitudinalDistanceAction'. Annotation changed.
      • New Value
        This action defines a transition to a defined longitudinal distance to a referenced entity.
        From 1.1.0
        This Action defines a continuously kept longitudinal distance to a specific entity.
  • LongitudinalDistanceAction (Changed)
    • Annotation changed
      • New Value
        This action activates a controller for the longitudinal behavior of an entity in a way that a given distance or time gap to the reference entity is maintained.
        From 1.1.0
        This action activates a controller for the longitudinal behavior of an entity in a way that a given distance or time gap to the reference entity is maintained. The dynamic behavior of the controller may be limited by parameters. Choosing a non-limited dynamic behavior represents a rigid time or distance connection between actor and object.
    • Property 'coordinateSystem' created.
    • Property 'displacement' created.
  • MiscObject (Changed)
    • Property 'model3d' created.
  • NormalDistribution (Created)
  • Nurbs (Changed, annotations only)
    • Property 'controlPoints'. Annotation changed.
      • New Value
        Control point vector of the NURBS trajectory. The number of control points must be greater or equal to the order of the curve. It's an ordered list, therefore the first control point determines the start of the trajectory and the last control point determines the end of the trajectory.
        From 1.1.0
        Control point vector of the NURBS trajectory. The number of control points must be greater or equal to the order of the curve.
  • OpenScenarioCategory (Changed)
    • Property 'parameterValueDistributionDefinition' created.
  • Orientation (Changed, annotations only)
    • Property 'h'. Annotation changed.
      • New Value
        Heading angle. Missing h value is interpreted as 0. Unit: rad.
        From 1.1.0
        Heading angle. Unit: rad;.
    • Property 'p'. Annotation changed.
      • New Value
        Pitch angle. Missing p value is interpreted as 0. Unit: rad.
        From 1.1.0
        Pitch angle. Unit: rad;.
    • Property 'r'. Annotation changed.
      • New Value
        Roll angle. Missing r value is interpreted as 0. Unit: rad.
        From 1.1.0
        Roll angle. Unit: rad;.
    • Property 'type'. Annotation changed.
      • New Value
        Relative or absolute definition. Missing type value is interpreted as absolute.
        From 1.1.0
        Relative or absolute definition.
  • OverrideControllerValueAction (Changed)
    • Property 'throttle'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'brake'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'clutch'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'parkingBrake'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'steeringWheel'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'gear'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
  • ParameterAssignment (Changed, annotations only)
    • Annotation changed
      • New Value
        Assignment of a value to a named parameter. It is either used when importing types of vehicles, controllers etc. from a catalog during startup of a simulator. It is also used when generating concrete scenarios from logical scenarios with ParameterValueSets during runtime of a scenario generator.
        From 1.1.0
        Assignment of a value to a named parameter during runtime. This assignment is used when importing types of vehicles, controllers etc. from a catalog.
    • Property 'parameterRef'. Annotation changed.
      • New Value
        Name of the parameter that must be declared in the catalog (when used in CatalogReference) or in the global ParameterDeclaration of the scenario (when used in ParameterValueSet).
        From 1.1.0
        Name of the parameter that must be declared in the catalog.
  • ParameterDeclaration (Changed)
    • Property 'constraintGroups' created.
  • ParameterValueDistribution (Created)
  • ParameterValueDistributionDefinition (Created)
  • ParameterValueSet (Created)
  • Pedestrian (Changed)
    • Property 'model3d' created.
    • Property 'mass'. Annotation changed.
      • New Value
        The mass of a pedestrian in kg. Unit: kg; Range [0...inf[.
        From 1.1.0
        The mass of a pedestrian in kg.
    • Property 'model'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'model'. Stereotype <<deprecated>> applied.
  • PoissonDistribution (Created)
  • Position (Changed)
    • Property 'geoPosition' created.
    • Property 'trajectoryPosition' created.
    • Property 'relativeWorldPosition'. Annotation changed.
      • New Value
        Position is given relative to an entity, expressed in world coordinates.
        From 1.1.0
        Position is given relative to a world position.
  • PositionInLaneCoordinates (Changed, annotations only)
    • Property 'laneOffset'. Annotation changed.
      • New Value
        Lateral offset (relative to the lane centerline) of the actual position. If omitted, the lane offset is interpreted as 0. Unit: m.
        From 1.1.0
        Lateral offset (relative to the lane centerline) of the actual position. Unit: m.
  • PositionInRoadCoordinates (Changed, annotations only)
    • Property 'pathS'. Annotation changed.
      • New Value
        Position in s coordinates along the reference line of the route.
        From 1.1.0
        Position in s coordinates along the reference line of the road.
    • Property 't'. Annotation changed.
      • New Value
        Position in t coordinates orthogonal to the reference line of the route.
        From 1.1.0
        Position in t coordinates orthogonal to the reference line of the road.
  • Precipitation (Changed)
    • Property 'precipitationIntensity' created.
    • Property 'intensity'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'intensity'. Stereotype <<deprecated>> applied.
  • PrivateAction (Changed)
    • Property 'activateControllerAction'. Stereotype <<deprecated>> applied.
  • ProbabilityDistributionSet (Created)
  • ProbabilityDistributionSetElement (Created)
  • Range (Created)
  • RelativeDistanceCondition (Changed)
    • Property 'coordinateSystem' created.
    • Property 'relativeDistanceType'. Annotation changed.
      • New Value
        Definition of the coordinate system dimension(s) to be used for calculating distances.
        From 1.1.0
        The domain the distance is calculated in.
  • RelativeLanePosition (Changed)
    • Annotation changed
      • New Value
        Defines a position derived from relative lane coordinates (dLane, ds / dsLane and offset) to a reference entity. Where ds is provided, the position is computed by the following process:  
        1. Find the closest road reference line point to the reference entity. Travel the road reference line difference ds from the position of the reference entity.
        2. Find the target lane by adding dLane to that of the reference entity and the intersection of the road reference line's normal with its center lane.
        3. Apply offset as a lateral offset.
        Alternatively where dsLane is provided, the following process is used:  
        1. Find the closest lane center line point to the reference entity. Travel the lane center line difference dsLane from the position of the reference entity in the direction the reference entity is facing.
        2. Find the target lane by adding dLane to that of the reference entity's and the intersection of the source lane's center lane normal with its center lane.
        3. Apply offset as a lateral offset.
        From 1.1.0
        Defines a position derived from relative lane coordinates (dLane, ds and offset) to a reference entity.
    • Property 'dsLane' created.
    • Property 'ds'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'ds'. Annotation changed.
      • New Value
        Relative ds to the s of reference entity. Mutually exclusive with dsLane. Unit: m.
        From 1.1.0
        Relative ds to the s of reference entity.
    • Property 'offset'. Annotation changed.
      • New Value
        Lateral offset to the target lane. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        Lateral offset to the taqrget lane. Unit: m; Range: ]-inf..inf[
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the referenced lane's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the referenced lane's s and t coordinates.
  • RelativeObjectPosition (Changed, annotations only)
    • Property 'dz'. Annotation changed.
      • New Value
        Relative position in the z axis, using the coordinate system of the reference entity. Missing value is interpreted as 0.
        From 1.1.0
        Relative position in the z axis, using the coordinate system of the reference entity.
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the orientation of the reference entity. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the orientation of the reference entity.
  • RelativeSpeedToMaster (Changed)
    • Property 'steadyState' created.
  • RelativeWorldPosition (Changed, annotations only)
    • Annotation changed
      • New Value
        Position defined in terms of delta x, y, (z) relative to a reference entity's position in world coordinate space. Optionally, an orientation can be defined in either absolute or relative values.
        From 1.1.0
        Position defined in terms of delta x, y, (z) relative to a reference entity's position. Optionally, an orientation can be defined in either absolute or relative values.
    • Property 'dx'. Annotation changed.
      • New Value
        Relative x coordinate in the world coordinate system. Unit: m.
        From 1.1.0
        Relative x coordinate in the world coordinate system.
    • Property 'dy'. Annotation changed.
      • New Value
        Relative y coordinate in the world coordinate system. Unit: m.
        From 1.1.0
        Relative y coordinate in the world coordinate system.
    • Property 'dz'. Annotation changed.
      • New Value
        Relative z coordinate in the world coordinate system. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        Relative z coordinate in the world coordinate system.
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the reference entity's orientation. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the reference entity's orientation.
  • RoadNetwork (Changed)
    • Property 'usedArea' created.
  • RoadPosition (Changed, annotations only)
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the referenced road's s and t coordinates. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the referenced road's s and t coordinates.
  • RoutePosition (Changed, annotations only)
    • Property 'routeRef'. Annotation changed.
      • New Value
        Either a route definition or a catalog reference to the route the position is calculated from.
        From 1.1.0
        Reference to the route the position is calculated from.
    • Property 'orientation'. Annotation changed.
      • New Value
        Orientation. The relative reference context refers to the referenced road's s and t coordinates, to the current lane's s and t coordinates or to the orientation of the reference entity. Missing value is interpreted as (heading=0, pitch=0, roll=0, type='absolute').
        From 1.1.0
        Orientation. The relative reference context refers to the referenced road's s and t coordinates, to the current lane's s and t coordinates or to the orientation of the reference entity.
  • SteadyState (Created)
  • Stochastic (Created)
  • StochasticDistribution (Created)
  • StochasticDistributionType (Created)
  • SynchronizeAction (Changed)
    • Property 'targetTolerance' created.
    • Property 'targetToleranceMaster' created.
  • TargetDistanceSteadyState (Created)
  • TargetTimeSteadyState (Created)
  • TimeHeadwayCondition (Changed)
    • Annotation changed
      • New Value
        Condition based on the headway time between a triggering entity and a reference entity. The reference entity is assumed to be leading/ahead, so the triggering entity is trailing. TimeHeadway is calculated similar to TimeToCollision (distance divided by relative speed, no acceleration) with the following exception: For the relative speed only the speed of the triggering entity is considered but not the speed of the reference entity. This is because it doesn't matter where the reference entity moves, only the time it takes for the triggering entity to reach the current position of the reference entity is calculated. The logical operator used for comparison is defined by the rule attribute. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
        From 1.1.0
        Condition based on the headway time between a triggering entity/entities and a reference entity. The logical operator used for comparison is defined by the rule attribute.
    • Property 'coordinateSystem' created.
    • Property 'relativeDistanceType' created.
    • Property 'alongRoute'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'alongRoute'. Stereotype <<deprecated>> applied.
  • TimeToCollisionCondition (Changed)
    • Annotation changed
      • New Value
        The currently predicted time to collision of a triggering entity/entities and either a reference entity or an explicit position is compared to a given time value. Time to collision is calculated as the distance divided by the relative speed. Acceleration of entities is not taken into consideration. For the relative speed calculation the same coordinate system and relative distance type applies as for the distance calculation. If the relative speed is negative, which means the entity is moving away from the position / the entities are moving away from each other, then the time to collision cannot be predicted and the condition evaluates to false. The logical operator for comparison is defined by the rule attribute. The property "alongRoute" is deprecated. If "coordinateSystem" or "relativeDistanceType" are set, "alongRoute" is ignored.
        From 1.1.0
        The currently predicted time to collision of a triggering entity/entities and either a reference entity’s position or an explicit position is compared to a given time value. The logical operator for comparison is defined by the rule attribute.
    • Property 'coordinateSystem' created.
    • Property 'relativeDistanceType' created.
    • Property 'alongRoute'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'alongRoute'. Annotation changed.
      • New Value
        True: routing is taken into account, e.g. turns will increase distance. False: straight line distance is used. This value is ignored if "coordinateSystem" or "relativeDistanceType" is set.
        From 1.1.0
        True: routing is taken into account, e.g. turns will increase distance. False: straight line distance is used.
    • Property 'alongRoute'. Stereotype <<deprecated>> applied.
  • TrafficAction (Changed)
    • Property 'trafficName' created.
    • Property 'trafficStopAction' created.
  • TrafficSinkAction (Changed, annotations only)
    • Property 'rate'. Annotation changed.
      • New Value
        Defines the rate on which vehicles disappear at the sinks location. If omitted, rate is interpreted as 'inf'. Unit: vehicles/s Range: [0..inf[.
        From 1.1.0
        Defines the rate on which vehicles disappear at the sinks location. Unit: vehicles/s Range: [0..inf[.
  • TrafficStopAction (Created)
  • TrajectoryFollowingMode (Changed, annotations only)
    • Property 'followingMode'. Annotation changed.
      • New Value
        Defines the (lateral) trajectory following behavior of the actor: Mode 'position' forces the actor to strictly adhere to the trajectory. In contrast, mode 'follow' hands over control to the actor. In this mode, the actor tries to follow the trajectory as best as he can. This may be restricted by dynamics constraints and/or control loop implementation. In mode 'follow' the resulting path of the entity is not guaranteed to be identical for every simulation environment.
        From 1.1.0
        Defines (lateral) trajectory following behavior of the actor: Mode 'position' forces the actor to strictly adhere to the trajectory. In contrast, mode 'follow' hands over control to the actor. In this mode, the actor tries to follow the trajectory as best as he can. This may be restricted by dynamics constraints and/or control loop implementation.
  • TrajectoryPosition (Created)
  • TrajectoryRef (Created)
  • UniformDistribution (Created)
  • UsedArea (Created)
  • UserDefinedDistribution (Created)
  • ValueConstraint (Created)
  • ValueConstraintGroup (Created)
  • ValueSetDistribution (Created)
  • Vehicle (Changed)
    • Property 'mass' created.
    • Property 'model3d' created.
  • Vertex (Changed)
    • Property 'time'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
  • Weather (Changed)
    • Annotation changed
      • New Value
        Defines the weather conditions in terms of light, fog, precipitation, cloud, temperature and atmospheric pressure states. If one of the conditions is missing it means that it doesn't change.
        From 1.1.0
        Defines the weather conditions in terms of light, fog, precipitation and cloud states.
    • Property 'atmosphericPressure' created.
    • Property 'temperature' created.
    • Property 'wind' created.
    • Property 'cloudState'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'sun'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'fog'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
    • Property 'precipitation'. Lower cardinality changed.
      • New Value
        0
        From 1.1.0
        1
  • Wind (Created)
  • WorldPosition (Changed, annotations only)
    • Property 'h'. Annotation changed.
      • New Value
        The heading angle of the object, defining a mathematically positive rotation about the z-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
        From 1.1.0
        The heading angle of the object, defining a mathematically positive rotation about the z-axis (see ISO 8855:2011).
    • Property 'p'. Annotation changed.
      • New Value
        The pitch angle of the object, defining a mathematically positive rotation about the y-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
        From 1.1.0
        The pitch angle of the object, defining a mathematically positive rotation about the y-axis (see ISO 8855:2011).
    • Property 'r'. Annotation changed.
      • New Value
        The roll angle of the object, defining a mathematically positive rotation about the x-axis (see ISO 8855:2011). Missing value is interpreted as 0. Unit: rad.
        From 1.1.0
        The roll angle of the object, defining a mathematically positive rotation about the x-axis (see ISO 8855:2011).
    • Property 'x'. Annotation changed.
      • New Value
        The x coordinate value. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        The x coordinate value.
    • Property 'y'. Annotation changed.
      • New Value
        The y coordinate value. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        The y coordinate value.
    • Property 'z'. Annotation changed.
      • New Value
        The z coordinate value. Missing value is interpreted as 0. Unit: m.
        From 1.1.0
        The z coordinate value.

Changed Enumerations
  • CoordinateSystem (Created)
  • DynamicsShape (Changed, annotations only)
    • Enumeration literal 'step' changed. Annotation changed.
      • New Value
        The target value is set instantaneously. Does not consume simulation time.
        From 1.1.0
        Step transition.
  • LateralDisplacement (Created)
  • LongitudinalDisplacement (Created)
  • MiscObjectCategory (Changed)
    • Enumeration literal 'wind'. Stereotype <<deprecated>> applied.
  • ObjectType (Changed)
    • Enumeration literal 'external' created.
    • Enumeration literal 'vehicle' changed. Annotation changed.
      • New Value
        A Vehicle.
        From 1.1.0
        Ac Vehicle.
  • RelativeDistanceType (Changed)
    • Annotation changed
      • New Value
        Definition of the coordinate system dimension(s) to be used for calculating distances.
        From 1.1.0
        Alternative ways in which to calculate the distance in a RelativeDistanceCondition.
    • Enumeration literal 'euclidianDistance' created.
    • Enumeration literal 'lateral' changed. Annotation changed.
      • New Value
        Smallest lateral distance (y for cartesian coordinate systems, t for road-based coordinate systems).
        From 1.1.0
        Lateral distance offset.
    • Enumeration literal 'longitudinal' changed. Annotation changed.
      • New Value
        Smallest longitudinal distance (x for cartesian coordinate systems, s for road-based coordinate systems).
        From 1.1.0
        Longitudinal distance offset.
    • Enumeration literal 'cartesianDistance' changed. Annotation changed.
      • New Value
        Cartesian distance offset. If used together with CoordinateSystem, then the value of the CoordinateSystem is not considered.
        From 1.1.0
        Cartesian distance offset.
    • Enumeration literal 'cartesianDistance'. Stereotype <<deprecated>> applied.
  • Rule (Changed)
    • Enumeration literal 'greaterOrEqual' created.
    • Enumeration literal 'lessOrEqual' created.
    • Enumeration literal 'notEqualTo' created.

Changed Interfaces

Changed PrimitiveTypes
  • boolean (Changed, annotations only)
    • Annotation changed
      • New Value
        Boolean Type (true, false) OR $-notated parameter OR $-notated expression.
        From 1.1.0
        Boolean Type (true, false) OR $-notated Parameter.
  • double (Changed, annotations only)
    • Annotation changed
      • New Value
        IEEE 64-bit floating-point OR $-notated parameter OR $-notated expression.
        From 1.1.0
        IEEE 64-bit floating-point OR $-notated Parameter.
  • int (Changed, annotations only)
    • Annotation changed
      • New Value
        32-bit signed integer OR $-notated parameter OR $-notated expression.
        From 1.1.0
        32-bit signed integer OR $-notated Parameter.
  • unsignedInt (Changed, annotations only)
    • Annotation changed
      • New Value
        Unsigned integer of 32 bits OR $-notated parameter OR $-notated expression.
        From 1.1.0
        Unsigned integer of 32 bits OR $-notated Parameter.
  • unsignedShort (Changed, annotations only)
    • Annotation changed
      • New Value
        Unsigned integer of 16 bits OR $-notated parameter OR $-notated expression.
        From 1.1.0
        Unsigned integer of 16 bits OR $-notated Parameter.