open_simulation_interface
v3.4.0 (2021-11-18)
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The base attributes of an object that is moving. More...
Public Attributes | |
optional Dimension3d | dimension = 1 |
optional Vector3d | position = 2 |
optional Orientation3d | orientation = 3 |
optional Vector3d | velocity = 4 |
optional Vector3d | acceleration = 5 |
optional Orientation3d | orientation_rate = 6 |
optional Orientation3d | orientation_acceleration = 8 |
repeated Vector2d | base_polygon = 7 |
The base attributes of an object that is moving.
This includes the MovingObject
messages.
E.g. a vehicle is a base moving object.
All coordinates and orientations from ground truth objects are relative to the global ground truth frame. All coordinates and orientations from detected objects are relative to the host vehicle frame (see: MovingObject
vehicle reference point).
optional Vector3d osi3::BaseMoving::acceleration = 5 |
The relative acceleration of the moving object w.r.t. its parent frame, noted in the parent frame. The acceleration becomes global/absolute if the parent frame is inertial (all parent frames up to ground truth).
position
\( (t) := \) position
\( (t-dt)+ \) velocity
\( *dt+ \) acceleration
\( /2*dt^2\)
velocity
\( (t) := \) velocity
\( (t-dt)+ \) acceleration
\( *dt \)
repeated Vector2d osi3::BaseMoving::base_polygon = 7 |
Usage as ground truth: The two dimensional (flat) contour of the object. This is an extension of the concept of a bounding box as defined by Dimension3d
. The contour is the projection of the object's outline onto the z-plane in the object frame (independent of its current position and orientation). The height is the same as the height of the bounding box.
Usage as sensor data: The polygon describes the visible part of the object's contour.
General definitions: The polygon is defined in the local object frame: x pointing forward and y to the left. The origin is the center of the bounding box. As ground truth, the polygon is closed by connecting the last with the first point. Therefore these two points must be different. The polygon must consist of at least three points. As sensor data, however, the polygon is open. The polygon is defined counter-clockwise.
optional Dimension3d osi3::BaseMoving::dimension = 1 |
The 3D dimension of the moving object (its bounding box).
optional Orientation3d osi3::BaseMoving::orientation = 3 |
The relative orientation of the moving object w.r.t. its parent frame, noted in the parent frame. The orientation becomes global/absolute if the parent frame is inertial (all parent frames up to ground truth).
\( Origin_{\text{base moving entity}} := Rotation_{yaw,pitch,roll}( \) orientation
\( )* (Origin_{\text{parent coord system}} - \) position
\( ) \)
optional Orientation3d osi3::BaseMoving::orientation_acceleration = 8 |
The relative orientation acceleration of the moving object w.r.t. its parent frame and parent orientation acceleration in the center point of the bounding box (origin of the bounding box frame), noted in the parent frame. The orientation becomes global/absolute if the parent frame is inertial (all parent frames up to ground truth).
orientation_rate
\( .yaw(t) := \) orientation_acceleration
\( .yaw(t) * dt + \) orientation_rate
\( .yaw(t-dt) \)
orientation_rate
\( .pitch(t) := \) orientation_acceleration
\( .pitch(t) * dt + \) orientation_rate
\( .pitch(t-dt) \)
orientation_rate
\( .roll(t) := \) orientation_acceleration
\( .roll(t) * dt + \) orientation_rate
\( .roll(t-dt) \)
optional Orientation3d osi3::BaseMoving::orientation_rate = 6 |
The relative orientation rate of the moving object w.r.t. its parent frame and parent orientation rate in the center point of the bounding box (origin of the bounding box frame), noted in the parent frame. The orientation becomes global/absolute if the parent frame is inertial (all parent frames up to ground truth).
orientation
\( .yaw(t) := \) orientation_rate
\( .yaw(t) * dt + \) orientation
\( .yaw(t-dt) \)
orientation
\( .pitch(t) := \) orientation_rate
\( .pitch(t) * dt + \) orientation
\( .pitch(t-dt) \)
orientation
\( .roll(t) := \) orientation_rate
\( .roll(t) * dt + \) orientation
\( .roll(t-dt)\)
optional Vector3d osi3::BaseMoving::position = 2 |
The reference point for position and orientation: the center (x,y,z) of the bounding box.
optional Vector3d osi3::BaseMoving::velocity = 4 |