continuous |
boolean |
1..1 |
XSDattribute
|
If false, the action ends when the target distance is reached. If true it does not end and can only be stopped. |
coordinateSystem |
CoordinateSystem |
0..1 |
XSDattribute
|
Definition of the coordinate system to be used for calculations. If not provided the value is interpreted as "entity". If "entity", the coordinate system is interpreted as the actor's local coordinate system.
|
displacement |
LongitudinalDisplacement |
0..1 |
XSDattribute
|
The displacement in which the distance or time gap applies. Where omitted, 'trailingReferencedEntity' is assumed. |
distance |
double |
0..1 |
XSDattribute
|
Distance value, not to be used together with timeGap attribute. Unit: m; Range: [0..inf[. |
entityRef |
Entity |
1..1 |
nameRef,
XSDattribute
|
Reference entity the distance shall be kept to. |
freespace |
boolean |
1..1 |
XSDattribute
|
True: Distance is measured using the distance between closest bounding box points False: Reference point distance is used. |
timeGap |
double |
0..1 |
XSDattribute
|
Time gap value, not to be used together with distance attribute. Unit: s; Range: [0..inf[. |
dynamicConstraints |
DynamicConstraints |
0..1 |
XSDelement
|
Parameter that assigns either unlimited dynamics (if ommitted) or limited maxAcceleration/maxDeceleration/maxSpeed to the action. |