- Annotation changed
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- New Value
- This action describes the transition to a defined lane offset of an entity. The lane offset will be kept if the action is set as continuous. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
- From 1.0.0
- This action describes a continuously kept lane offset of an entity and its initial transition to the new lane offset. The lane offset may be given in absolute or relative terms. The dynamics are specified by providing the maxLateralAcc used to keep the lane offset. Lane offset keeping starts immediately at start of the action and ends after the given duration. Different shapes can be used for the initial transition. Step defines an immediate transition, i.e. a jump from the current lane offset to the target lane offset. Usage of time and distance does not make any sense in combination with step; linear will result in a linear movement between the start and target lane offset; cubic and sinusoidal will result in smooth transitions (basically s-shaped) between start and end state. A smooth transition is only given with cubic and sinusoidal shape.
- Property 'continuous'. Annotation changed.
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- New Value
- If false, the action ends when the target lane-offset is reached. If true it does not end but has to be stopped.
- From 1.0.0
- If false, the action ends when the target lane is reached. If true it does not end but has to be stopped.
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