Condition becomes true when the triggering entity/entities collide with another given entity or any entity of a specific type.
<xsd:complexType name="CollisionCondition"> <xsd:choice> <xsd:element name="EntityRef" type="EntityRef" minOccurs="0"/> <xsd:element name="ByType" type="ByObjectType" minOccurs="0"/> </xsd:choice> </xsd:complexType>
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