| completeState | 
				  				
					 | 
				  	State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element). | 
				
				
				  	| endTransition | 
				  				
					 | 
				  	Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal. | 
				
				
				  	| runningState | 
				  				
					 | 
				  	State in which the storyboard element is executing its actions. | 
				
				
				  	| skipTransition | 
				  				
					 | 
				  	Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances).  | 
				
				
				  	| standbyState | 
				  				
					 | 
				  	State in which the storyboard element could move to the running state given a start trigger. | 
				
				
				  	| startTransition | 
				  				
					 | 
				  	Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution. | 
				
				
				  	| stopTransition | 
				  				
					 | 
				  	Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding. |