completeState |
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State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element). |
endTransition |
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Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal. |
runningState |
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State in which the storyboard element is executing its actions. |
skipTransition |
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Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances). |
standbyState |
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State in which the storyboard element could move to the running state given a start trigger. |
startTransition |
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Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution. |
stopTransition |
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Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding. |