| completeState |
|
State from which the Storyboard element cannot return to the running state without external interference (forced by a parent element). |
| endTransition |
|
Transition between the running state and the standby state. The moment the referenced StoryboardElement terminates its execution by completing its goal. |
| runningState |
|
State in which the storyboard element is executing its actions. |
| skipTransition |
|
Transition marking the moment an element is asked to move to the running state but is instead skipped so it remains in the standby state (Only for Event instances). |
| standbyState |
|
State in which the storyboard element could move to the running state given a start trigger. |
| startTransition |
|
Transition between the standby and running state. The moment the referenced StoryboardElement instance starts its execution. |
| stopTransition |
|
Transition between the running or standby states to the complete state. Occurs when the execution of the referenced StoryboardElement instance is stopped via a stop trigger or overriding. |